Introduction to Games Programming
| Area of Study: | Game Programming |
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| Commences: | see below | ||
| Applicable for international students? no | |||
| Qualification: | n/a | Schedule: | part-time |
| Location: | Melbourne | Duration: | 2 sessions / 6 sessions |
| Program Code: | see below | Hours per Week: | see below |
| Prerequisite: | none | Total Hours: | 18 hrs |
* Please note fees are current till December 2009 and may change thereafter.
(AIE Melbourne is offering this short course in conjunction with CAE)
Learn the fundamentals of games programming and development and gain an understanding of skills and techniques necessary to create fun, innovative games.
Class details
| Suitable for: | All ages and skill levels |
| Venue: | AIE Melbourne |
| Code: | HDT14605 |
| 2 sessions: | Tuesday 27/10/09 to Wednesday 28/10/09: 9.00am-5.00pm |
| Fee: | Full Fee: $395.00 | Concession: $360.00 |
| Code: | HDT14604 |
| 6 sessions: | Tuesdays 10/11/09 to 15/12/09: 6.00pm-9.00pm |
| Fee: | $420.00 |
| Code: | HDT14606 |
| 2 sessions: | Tuesday 08/12/09 to Wednesday 09/12/09: 9.00am-5.00pm |
| Fee: | Full Fee: $395.00 | Concession: $360.00 |
Content
| Session 1 | Loading Sprites (2D Graphics) and getting them Moving and Bouncing. |
| Session 2 | Making several asteroids, Getting a spaceship to fly around and collide with them. |
| Session 3 | Introduction of Structures and lists. Adding the ability to fire bullets and break up the asteroids. |
| Session 4 | Introduce functions to break up and modularise code. Add Text output for Score, Lives, Levels, make a Menu. |
| Session 5 | Making the game multiplayer, having the choice between a single player and multiplayer game. |
| Session 6 | Adding Sound effects and creating your own particle effects. |
Outcomes
| Session 1 | Students will cover how to load, move and Draw sprites and also cover variables, conditionals and flow control via if statements. |
| Session 2 | Students will cover how to use arrays to create several objects, students will learn some basic Photoshop skills to create basic sprites for their game. |
| Session 3 | Students will cover using structures, lists and loops giving the ability to dynamically create objects with much more ease. |
| Session 4 | Students will cover how to write and use functions to modularise the code for reuse and easier maintenance. |
| Session 5 | Students will use the skills learned in the previous sessions to add a multiplayer element to their game. |
| Session 6 | Students will learn how to implement sound and create particle effects to add the last finishing touches to their game. |
What you should bring
Pen, Paper and at least a 2GB thumb drive or other USB storage devices (mp3 players, iPod etc).
CAE Enrolments & Enquiries: (03) 9652 0611
* Please note fees are current till December 2009 and may change thereafter.

